Christopher Allen Ogden

Results 17 comments of Christopher Allen Ogden

I would be very interested in support for bitmap fonts; I'm working on a pixel game that is low resolution by design and I've been struggling to get text to...

I hacked in support for bitmap fonts and it makes a world of difference at low resolutions; _much_ crisper text. Essentially what I did was remove `ab_glyph` as a dependency...

It doesn't strike me as particularly leaky, having just hacked it in. All it really needed was a draw routine that returned a list of x,y,v points, which seems super...

Right; like I said, I don't think it would need to know that there is a texture atlas, let alone texture formats, though it would need some way of indicating...

Ah, yeah, I assumed once the texture atlas was made, those 'draw' calls would never occur again and thus amortized, but it doesn't matter because your solution is strictly better...

For now I'm using a bit of a hack where I'm creating an empty crate just to reference the license for a font I'm using. This works, and I was...

I noticed a comment in [the code](https://github.com/containers/netavark/blob/31a856b36106b038b578cd5a672d13d22f25469f/src/firewall/mod.rs#L67): ``` // Until firewalld 1.1.0 with support for self-port forwarding lands: // Just use iptables ``` I'm not sure of how to check...

The good news: setting the environment variable `NETAVARK_FW` to `firewalld` results in a working setup without containers going into `trusted`! :tada: Doing this puts the containers in the `netavark_zone` instead...

Version `1.0.27` is the last version that works correctly for me. All versions after this no longer function correctly.

> It's still the same error Make sure the VS Code plugin is the same version (`1.0.27`). You can ensure this by uninstalling the plugin, restarting the VS Code session,...