Susko3
Susko3
When I full screen a YouTube video, the scrollbar is visible on the screen, which is very distracting. Would it be possible to make a website blacklist so that the...
## Description Allows consumers to differentiate pen from touch input. Windows will send `WM_TOUCH` messages for both regular touch input, and for pen/tablet PC/Windows Ink input. Pen events will have...
## Description The taskbar flyout will open and immediately close if the hotkey is pressed while in a fullscreen game. Only happens with games that minimize when they lose focus....
Depends on: - [ ] #5317 for mergeability The DualShock 4 is the controller for the PlayStation 4 console. It has a touchpad with support for 2 fingers at a...
Depends on: - [x] https://github.com/flibitijibibo/SDL2-CS/pull/234 - [ ] https://github.com/libsdl-org/SDL/pull/5926 - [ ] ppy/SDL2-CS deploy with the above --- - Closes https://github.com/ppy/osu/issues/19150 Previously (without `SDL_HINT_TOUCH_MOUSE_EVENTS = "0"`) pen/touch inputs were sent...
https://github.com/ppy/osu-framework/blob/53de765a2ac7f54cedefba50f797036a7ecf1a9a/osu.Framework.Android/AndroidGameActivity.cs#L141-L157 While working on #5281, a problem similar to the one described above arose. Button inputs were working properly (as they were forwarded), but stick and trigger inputs didn't work....
**Fixed by https://github.com/libsdl-org/SDL/commit/6c962177272c6a2ce684e4298b40c25ebdd1ac74:** - https://github.com/ppy/osu-framework/issues/4159 - https://github.com/ppy/osu/issues/12228 - https://github.com/ppy/osu-framework/issues/4050 (probably fixed by something else) - [x] #5136 **Fixed by https://github.com/libsdl-org/SDL/commit/5ff42438e36e98c9d72ac70f5f5ce4599b96d3d2:** - https://github.com/ppy/osu-framework/issues/4055 - relevant: https://github.com/ppy/osu-framework/issues/1679 - SDL no longer sends...
Discovered when working on https://github.com/ppy/osu-framework/pull/5150#discussion_r863843183, when moving things from `unbindInput()` to `OnFocusLost()` and `Dispose()`. Another way to put it: `InputManager.FocusedDrawable` can hold a disposed drawable. Since focus is only updated...
Logic taken from [`OsuGameActivity`](https://github.com/ppy/osu/blob/84171962e56faa9b5310450d01d0faedeffd2146/osu.Android/OsuGameActivity.cs#L74-L77). The value is updated once on startup and when the (screen) configuration changes (see `DEFAULT_CONFIG_CHANGES`). Not tested on folding devices or other devices that can change...
Noticed this when looking into https://github.com/ppy/osu-framework/issues/4950. ~~Since saves are debounced, this can easily happen if a save is queued right before disposal.~~ (Doesn't happen because the `current == lastSave` check...