Results 106 comments of SupinePandora43

> I thought that we have already added handling for such cases. Could you please provide sample repro with an output? ```cs public class Program { public static void Main(){...

Classic Unity "GameObject" (Object Oriented): Pluses: + Uses MonoBehaviours: + + **simple** + + + OnStart, OnAwake, OnUpdate events + + + GetComponent() Minuses: - each MonoBehaviour uses their own...

`VkInstance` and `VkDevice` handling behind the scenes in `Vk`. Extensions. It's kinda... complicated? There's some generic stuff, `KhrSurface` vs `SurfaceKHR` etc

Replace `void*` with `nuint` in `Gl.VertexAttribPointer`

separation of dsa and non dsa? Eg ```cs interface BaseGL { void UseProgram(uint id); } interface DSA { void NamedBufferData(uint id, ...); } interface DSALess { void BufferData(...); } ```

`glDebugMessageCallback` doesn't have `delegate*` overload

Use safe fixed size buffers (https://github.com/dotnet/csharplang/blob/main/proposals/low-level-struct-improvements.md)

also how can i disable running tasks ":installTestRequirements", ":installBuildRequirements", ":installSetupRequirements"

@hadifaridhadi latest commit date is 2016 year! if you want something new/better, you need to find something else than that library!