Justin De Lucia

Results 12 comments of Justin De Lucia

Sure, here's what I found: -iwad "D:\Dell_PC\Program Files (x86)\DoomLauncher\GameFiles\Temp\snapgame.ipk3" Supported Extensions: .wad,.deh,.bex,.pk3,.ipk3,.pk7,.pke *** If files appear to be missing check the 'Select Individual Files' option and supported extensions options in...

I agree with this; it's just a lot cleaner looking compared to having my custom map folders cluttered with .bak files. And if one wanted the backups in the same...

I think if that were the case then it'd be only the game modes that would be important to test for, since they rely on things placed in the level....

I did a bit more thinking and after some extra thoughts I think it would be better if the extra game modes were defined manually based on the game/source port...

Thirding this. I have both a Mac and a PC as my main computers and would love to be able to edit maps across both computers. It would require support...

I would welcome it, since I'm more used to using the Undo/Redo command anyways.

I would love this feature, since it makes it easier to play around with symmetry and I've had times where I wanted to rotate a feature in the map 90...

You can filter to see where keys are located on the map through the Things Filters option but for teleports that would need its own filter for every game/source port...

Adding onto this, the ability to view and sort subfolders by number instead of name would be a big help, as the project I'm making relies of the files being...

I think it might have been a map compiled into wadsmoosh+.