SuperFire

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This is technically easily possible, but I think osk has his own reasons for not implementing it (?)

I've also had this happen on other normal multiplayer games.

> My CPU has 6 cores, TETR.IO maxes out 1 CPU core (15%) TETR.IO is an electron app, it would probably pretty hard to make TETR.IO multithreaded. It would be...

`fasterPingRequirement` is only used when in gameplay

After some investigation, it seems like the `game.score` and `game.end` set the `success` field of the victor to `false`, causing tetr.js to not recognize a winner and not defining it...

the newly implemented err/kick/nope only emits the respective events that are sent from the server

seems like the rate limit is a lot higher there yes

ill change this in a later update since using tetrchannel isnt really causing problems for now