SuperFire
SuperFire
This is technically easily possible, but I think osk has his own reasons for not implementing it (?)
I've also had this happen on other normal multiplayer games.
> My CPU has 6 cores, TETR.IO maxes out 1 CPU core (15%) TETR.IO is an electron app, it would probably pretty hard to make TETR.IO multithreaded. It would be...
Issue is still present
`fasterPingRequirement` is only used when in gameplay
After some investigation, it seems like the `game.score` and `game.end` set the `success` field of the victor to `false`, causing tetr.js to not recognize a winner and not defining it...
the newly implemented err/kick/nope only emits the respective events that are sent from the server
seems like the rate limit is a lot higher there yes
ill change this in a later update since using tetrchannel isnt really causing problems for now
ok nvm ill implement it soon then