Sebastian Valle
Sebastian Valle
Compiling with the latest ctrulib seems to be necessary to prevent a hang when trying to launch homebrew with all service access checks patched out in the sm module.
@wwylele Try changing ledstate_3d, IIRC some things check for that value instead of sliderstate when checking the 3D state.
This was fixed by https://github.com/Yuvaleros/material-ui-dropzone/commit/a2084028b489a308c92048c35cc678ec4bbafd4d , it hasn't been released yet.
I think using `snapshotVolumes: false` in the Schedule definition solves this. When the Backup runs it won't try to snapshot the volumes, just the cluster state. https://velero.io/docs/v1.5/api-types/schedule/#docs
It seems the cert-request initContainer was removed from the StatefulSet in #169 so the nodes all generate their own self-signed certificate and cannot form a cluster when using ca.enabled=true instead...
Adding that is basically the same as disabling grid unload, as it will cause every single gameobject in the world to activate grids when spawned. Only players should be able...
You are not quite understanding it, if that code was to be merged that would mean that not only players would activate grids, but also GameObjects, and since there are...
Do all the players see the animation or only you?
I agree with this, at least dynamic line of sight should be disabled for these spells.
I confirm it for Twitter Bootstrap 3.0.0 I'm getting ``` expected color value: failed at `color: lighten(@text-color, 25%); ``` with: ``` color: lighten(@text-color, 25%); ```