SubatomicPlanets
SubatomicPlanets
### Describe the bug When removing the LLM component while it's downloading a model it will continue to download it. When adding it back while it's still downloading in the...
### Describe the bug When using the Phi 2 model and standard settings of the LLM model everything works fine. However, when I increase the `Num GPU Layers` It gets...
Fix spelling and improve readability of the README.md file.
### Describe the feature As of now, you can chat by using only the LLM component. If you want to use multiple characters, you need to add LLMClient components. This...
### Describe the feature I think that adding DontDestroyOnLoad to the LLM component makes a lot of sense. The LLM component behaves like a manager, and most managers persist throughout...
Right now Amplify Occlusion supports multi-pass and single-pass rendering in XR. This PR also adds single-pass instanced support. What still doesn't work (I might fix it in the future but...
### Describe the bug This happens if asynchronous startup is true. When you exit playmode after the "Server command" log but before the "LLM service created" log, then the editor...
Right now IPv4 and IPv6 work, but not at the same time. I would like both IPv4 and IPv6 support at the same time on a host or server. Clients...
When using connection approval and setting the players position and rotation, it doesn't work correctly. It always spawns at 0,0,0 with rotation 0,0,0. I upgraded from 1.7.1 to 2.0.0, and...
This is a feature related to the Unity Transport, not Netcode for GameObjects directly, so I don't know if this is the right place. I want to send and receive...