Sturmlilie
Sturmlilie
Cool suggestions! We're currently in the process of fleshing out the API for extensions under fabric (see #115 ). I have a sample extension using the unstable API-in-progress here: https://github.com/Sturmlilie/TIS-3D-Additions....
@Szasdragon Added a lectern protocol to the sample extension: https://www.curseforge.com/minecraft/mc-mods/tis-3d-additions/files/3122710
Ah my bad, I must have overlooked that it's still a draft.
I just realized that the command allows (and is primarily geared towards) usage with a buffer object bound, in which case this patch will likely copy from an invalid memory...
@coderbot16 is this behavior specific to rswires? I don't get a crash with just Campanion, and I don't remember TechReborn crashing either (just fluid cells being invisible).
Yeah, Campanion doesn't actually cause any calls into the renderer API from what I can see, which is strange. (I also don't yet know how fabric rendering works, so..)
@NeusFear Is there a reason you're referencing Indigo [1] directly instead of the registered renderer? This would both explain why I don't see any calls into my dummy renderer, and...
TechReborn too [references Indigo directly](https://github.com/TechReborn/TechReborn/blob/616f4705323e14f5660b027d1d51910c5681939a/src/main/java/techreborn/client/render/BaseDynamicFluidBakedModel.java#L33) instead of querying for the actual registered renderer. That's how they get around crashing.
[blockus_marble_tempfix.zip](https://github.com/TechReborn/RebornCore/files/5028844/blockus_marble_tempfix.zip) Above is a datapack that temporarily fixes the compatibility (marble grinding) with blockus. Note that earlier report of problems with not being able to craft crude storage units from...
How is `development mode` defined? I mostly test my stuff by compiling to jar and launching the game from MultiMC