Johannes Ebner
Johannes Ebner
Found an issue with not using a `PAT`. Because if I currently use only the `GITHUB_TOKEN`, the release prep commit will not trigger a re-run. Thus, the actual publish will...
I like this! And how a just-for-fun-issue turns into something!
Thanks for asking, @TrevorBlythe! It should be doable, similar to how it's done for Unity: https://learn.microsoft.com/en-us/gaming/playfab/features/authentication/platform-specific-authentication/facebook-unity Since I personally don't use Facebook and no one else has been asking about...
I had a similar issue, because I only had a Preview version of Visual Studio installed. Installing a regular release version fixed my compile issues.
I like that. Perhaps with guidance on where it looks for the compiler. Is it the `PATH` environment variable?
The examples should be moved to a separate repository. This would also allow additional examples that would need dependencies on other add-ons. E.g. an example for the Steam Login using...
The basic example project still lives within the main repo, while a copy of it lives in the example repo. The demo project can then be co-developed with the actual...
This is the example project: https://github.com/Structed/godot-playfab-example
There shouldn't be a need to enable it specifically. Is there any error message returned?
Sure, but what was the server response? Can you please inspect that? Thanks!