Johannes Ebner

Results 40 comments of Johannes Ebner

I see, I just figured it might be cool to add a package that wraps what you get from GodotSteam!

Figured out how to use `custom_release_rules`: ```yaml - name: Calculate version id: calculate_version uses: mathieudutour/[email protected] with: tag_prefix: "" github_token: ${{ secrets.GITHUB_TOKEN }} dry_run: true default_bump: false custom_release_rules: | "fix:patch:Bug Fixes,hotfix:patch:Bug...

@ReneHabermann can you please provide steps to repo? I can imagine how you got there and I have a potential fix, but I was unable to reproduce. And I need...

There are no `yield` statements anymore in the latest version of godot-playfab.

I feel like this and the actual integration (with the code you have in the docs) should be it's own `godot-playfab-steam` addon. What are your thoughts on this, @TheDedemon?

Thank you very much for your contribution, @JEuler! In fact, I never thought about pause mode, so the change is much appreciated! I would, however, ask you to add a...

I am so sorry for the long wait! life and not reading my notifications cam in between 😬 Well, I imagine a pause button, while in the background you can...

Thinking about this more: this change would introduce a breaking change. In order to not make this breaking, this must be a project setting that defaults to `PROCESS_MODE_INHERIT`.

Implemented with #132

- Removed usage of `PAT` and using proper secrets definition in workflow - Fixed spelling and usage of environment variables - Added environment variable to avoid workflow-wide string-replacement for the...