StrandedKitty

Results 53 comments of StrandedKitty

That's a real shame tags like `lanes:forward` and `lanes:backward` are used, `lanes:left` and `lanes:right` would be so much easier to render. @dabreegster Is this really how many countries have reversed...

https://www.aishub.net/ provides free API for real-time marine traffic. It was integrated into Streets GL at some point (a long time ago), but I scrapped it because ships looked ugly. It's...

@Matthias84 Do you know if they have an API that Streets GL can use? I see their map https://map.openseamap.org/ but it is not clear what is the source of the...

Hi, thank you for sharing this. I've read some blog posts written by the creator of this project in which he described how he implemented road generation. I've took some...

@dabreegster Thank you, I will take a look. If you have any questions about how my implementation works, don't hesitate to ask.

Good question. I think what you can do to achieve this is the following: 1. Initialize a list of line segments. 2. For each polygon in the straight skeleton, iterate...

- Pressing B while using the search field activates bike mode; - when I exit the bike mode by either pressing B again or Escape, the camera gets stuck in...

You can also use streets-gl.pages.dev for now, it's hosted on Cloudflare.

Yes, I think it should be possible to load very low-res textures first, and replace them with high-res textures on the fly. Thanks for the feedback.

It looks like CGAL does support this, there's `CGAL::create_exterior_straight_skeleton_2` function. https://doc.cgal.org/latest/Straight_skeleton_2/group__PkgStraightSkeleton2SkeletonFunctions.html