StrandedKitty

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I'm not sure it's possible to accurately render retaining walls. The terrain is just not detailed enough for this.

@waldyrious Streets GL has a free camera mode (`Tab` to toggle). I'm not sure if this is the kind of controls you are referring to though.

And I think that the most complex part of the feature would be implementing physics. Of course it's possible to create an MVP without collisions with buildings and realistic vehicle...

> Another example of a multipolygon missing its innner cutout is https://streets.gl/#49.84893,9.96558,45.00,0.00,258.67 (i.e. the round building should have an open atrium) This is because `roof:shape=pyramidal` doesn't respect multipolygon holes. For...

`roof:shape=hipped` is not guaranteed to work sadly. It often fails on polygons with holes, especially on donut-like multipolygons like this one.

A/B Street was discussed in https://github.com/StrandedKitty/streets-gl/issues/27

It's a limitation of the current terrain implementation. The terrain mesh is not detailed enough for this sort of flattening to work properly.

I think that caching already works (i.e. nginx provides `Cache-Control: no-cache` header). For me it seems to work, the browser caches all the files and only sends requests to verify...

@russss I've initially added no-cache to make the client update files when CD rolls out new changes. Maybe there's a way to somehow reset the cache after rebuilding the app,...

I've enabled HTTP/2, but the texture loading is built in a way that requests are executed one by one, so there's nothing to gain from parallelism right now. I should...