StormedBubbles
StormedBubbles
Hi, I believe this can be accomplished using the `RETRO_DEVICE_POINTER` type, which can be set as a separate input device from the `RETRO_DEVICE_LIGHTGUN` type and has its own coordinate system...
Hey, I experience a similar issue (#474) with the two Dreamcast versions of Virtua Cop 2. I use a Raspberry Pi 4B with the GL video driver and do not...
Do you have the max users set to 8 in `Main Menu -> Settings -> Input` (RetroArch)? I think it defaults to 5 if you don't change anything. All 8...
The default number for the max may be dependent on where you obtained RetroArch from. In RetroPie, the default is 5. In Windows, I have two retroarch.cfg files. One of...
This would also be useful for Sinden Lightgun usage. The border could be applied as a bezel (.png) with transparency where needed:
Thanks so much!
@foxhound311 Thanks for that! I was hoping to try this out on my RetroPie setup (32-bit Buster), but I'm getting this error when trying the .so you posted: `Error(s): /lib/arm-linux-gnueabihf/libpthread.so.0:...
Thanks for that link. I do still get a similar error when trying to run it: `Error(s): /lib/arm-linux-gnueabihf/libm.so.6: version 'GLIBC_2.29' not found (required by /opt/retropie/libretrocores/lr-flycast/flycast_libretro.so)` Are you able to run...
Hey, it looks like the various gun types are listed in the code. Are you able to use even one mouse as a lightgun in this libretro port? There seems...
Hi, I hope that bumping this gets it some more attention. Would it be possible to get the second player's gun controls mapped? 🙏