Stooberton
Stooberton
Regarding the first concern, I don't think it will be an issue to recreate the constraint at a lower interval. I don't think users will be able to discern the...
Twisted and I have discussed overhauling the menu and allowing players to save ammo configurations. This might be added in the future.
My current stance on this is actually to simplify ACF by a substantial amount. For the most part, customizable ammunition in ACF is merely providing the illusion of choice if...
Here's another: `0.4774` https://github.com/Stooberton/ACF-3/blob/d9b03efc42d1f02028a05dc1c57e26fdaa172459/lua/entities/acf_fueltank/init.lua#L91
> Here's another: `0.4774` > > https://github.com/Stooberton/ACF-3/blob/d9b03efc42d1f02028a05dc1c57e26fdaa172459/lua/entities/acf_fueltank/init.lua#L91 This appears to be in actuality a completely arbitrary value to tweak the volume calculated from the volume of the fuel tank models,...
I'd just like to point out that in the video provided the FPS drop is primarily due to drawing all of the line segments for each bullet.
I'd like to give this a try and see how it does
Is it that simple? The way armor is calculated on pArmor is through actual line of sight thickness. If we put a cap on one axis, it doesn't stop anyone...
I'm really not concerned with pArmor, it was an experiment and we're not really going anywhere with it at the moment. How the hell did you get something set past...
Is this still a thing?