Stephen Cook

Results 35 comments of Stephen Cook

> ```rust > let cam = Cam::init().unwrap(): > let mut rear_cams = cam.both_outward(); > rear_cams.set_size(CamSize::CTR_TOP_LCD).unwrap(); > rear_cams.set_output_format(CamOutputFormat::RGB_565).unwrap(); > > cam.activate(rear_cams).unwrap(); > cam.start_capture(CamPort::BOTH).unwrap(); > > // etc... > ``` Something like...

Working on an idea of this and was curious, is there a reason the screens are wrapped in a `RefCell` within the `gfx` module?

Pushed an initial version of this to my local. Didn't want to commit to the current PR just in case. The initial idea can be found [here](https://github.com/SteveCookTU/ctru-rs-1/tree/camera2). I can also...

I decided to merge the structs branch into this one as it seems it would be a favored starting point to refactor what was originally there. I think it's a...

> We should still expose some way of waiting for the photo to be taken. The details of how that waiting happens can be hidden behind a simple function, like...

Thoughts on using something like [mocktopus](https://docs.rs/mocktopus/latest/mocktopus/) for tests? Also for clippy, without a prebuilt std I've been able to run it with `cargo clippy -Z build-std --target armv6k-nintendo-3ds` unless there...

> What toolchain are you using to run clippy? Nightly or a local build? nightly-x86_64-pc-windows-msvc

Having the same issue. Seems as though standard c++ header files aren't being detected or rather it is trying to detect them over the standard c headers? I'm not really...

If the latest update still has the folder capabilities, there should be a folder generated alongside the pk file you selected. Within that folder, you put in the different variations...

An option to fix this is having a PID reroll option that rerolls the PID before injecting into the game.