Émilie
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Émilie
If `localIntersect` is `true` then the ray goes through the glass instead of generating an intersection that can refract. This is because `TexturedBlockModel.intersect(…)` makes a decision about intersecting the glass...
I'd like to add that if your binary is part of a cargo workspace, the `sdkconfig.defaults` file has to be in the root directory of the *workspace* and not of...