Sten

Results 23 comments of Sten

I can confirm that changing "R4300Emulator" to 1 creates a workaround. It is not Recompiler related, it's a Interpreter problem too. Game loads demo and hangs, music plays, then stops...

@Frank-74 Could you please provide a save game if its still logans wish? https://github.com/gonetz/GLideN64/issues/1574#issuecomment-449567484

> but I need to be able to reproduce the issue in a few seconds so that I can try different things with the code. That makes sense (now)! @Frank-74...

Can somebody please test if it is still an issue with the new dynarec

Can somebody confirm that this is a game bug and/or an issue with the dynarec and/or the core? Is this still caused by missing additional instruction handling?

No, i like if cool ideas don‘t end in an digital graveyard after showing something great

Any update here? I like to see it germanized 😀

> Break point found at > N64System\Recompiler\x86\x86RecompilerOps.cpp > 10484 https://github.com/project64/project64/blob/b2652cadae71daa35dc00f4b9fa81fd86ea035ca/Source/Project64-core/N64System/Recompiler/x86/x86RecompilerOps.cpp#L10483 > Break point found at > .N64System\Interpreter\InterpreterOps.cpp > 1334 https://github.com/project64/project64/blob/b2652cadae71daa35dc00f4b9fa81fd86ea035ca/Source/Project64-core/N64System/Interpreter/InterpreterOps.cpp#L1334

Fixed with GlideN64 4.0: http://gliden64.blogspot.com/2019/04/public-release-40.html > Another example of hard to emulate issue is multiplayer mode in GoldenEye 007 and Perfect Dark with 3 or 4 players. It was fixed...