Hsin-chieh Liu
Hsin-chieh Liu
# Tablet Information | Name | Value | | --------------- | ----- | | Manufacturer | Gaomon | | Product Name | Gaomon M6 | | Width | 254mm |...
As described in the official doc [(Link)](https://clang.llvm.org/docs/ClangFormatStyleOptions.html), setting `AlignArrayOfStructures` to `Left` should result in: ```c++ struct test demo[] = { {56, 23, "hello"}, {-1, 93463, "world"}, {7, 5, "!!" }...
Default indicator is colored red, but in actual play the indicator's visibility is not so good. Some improvements are requested. Potential improvements may be: 1. add a white outline to...
### Version/Branch of Dear ImGui: Version 1.90.2, Branch: master ### Back-ends: imgui_impl_GLFW.cpp + imgui_impl_Vulkan.cpp ### Compiler, OS: Windows 11 + (MinGW's GCC / Clang(MSVC) / Clang(MInGW) / MSVC) ### Full...
Fine tune to stop the separator from overlapping the scroll bar. This will boost the visibility **Image**:  notice the scroll bar of the editor getting overlapped by the separators
I'm currently rebuilding my vulkan utility library with vulkan-hpp, and I intend to throw an customized error class in the callback of validation layer. `VULKAN_HPP_NO_EXCEPTIONS` was defined. ```C++ struct Validation_error...
### Xmake 版本 v2.9.4+HEAD.e85b001f1 ### 操作系统版本和架构 Windows 11 22631.4112 ### 描述问题 libtorch开启cuda和openmp选项,安装libtorch本体成功后提示缺失cuda库 ### 期待的结果 xrepo中补全CUDA库,或修改libtorch安装脚本,使得xmake能够在windows上面安装cuda支持的libtorch ### 工程配置 ```lua -- Requires add_requires("libtorch", {config={cuda=true, openmp=true}}) -- target, mode等其他配置... ... ``` ### 附加信息和错误日志...
### Xmake 版本 xmake v2.9.9+HEAD.40815a0 ### 操作系统版本和架构 Linux DebianDev 6.12.12+bpo-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.12.12-1~bpo12+1 (2025-02-23) x86_64 GNU/Linux ### 描述问题 自定义工具链时,在`on_load`中使用`toolchain:add("cxflags", "...")`添加的flags仅在configure后的第一次build中生效,后续重复执行`xmake build -r`时这些flags并没有添加进工具链中,导致编译失败 第一次执行build:(`xmake build -vDr project.kintex7-bootloader`) [第一次log.txt](https://github.com/user-attachments/files/20096168/log.txt) **紧接着**第二次执行时完全一样的命令时:...
## Issue It seemed to me that the current timeline image carries "too much" info, with line color that varies too much between neighbouring line, making it hard to read....
## Context Currently I'm copying a depth texture (`D32_FLOAT_S8_UINT` Format) to a color texture (`R32_FLOAT` Format), for the purpose of temporal denoising. However, SDL_GPU doesn't seem to handle this correctly,...