StefanPoelloth
StefanPoelloth
I would like to test and confirm this but i wasn't able to compile silk using the instructions. Are there any nightly builds available?
Seems to be fixed with Silk.Net 2.21.0
No, the passes resulting in `VUID-vkCmdDraw-format-07753` are all `vkCmdDispatch` and `vkCmdBindDescriptorSets` only use `VK_PIPELINE_BIND_POINT_COMPUTE`. Im not sure if FSR uses graphics internally. Heres some pseudocode of the called functions where...
> thanks, will need to try to reproduce in a unit test, unfortunately some other stuff is top priority atm, so might be a bit until I swing back to...
@spencer-lunarg did the repro help or can i provide more information like a dump or gfxreconstruct?
> i'm stuck too in a crash in that dll, i'm waiting for a solution like that, too the library relies on vkGetBufferMemoryRequirements2KHR, vkCmdBeginDebugUtilsLabelEXT and vkCmdEndDebugUtilsLabelEXT. if not available you...
we used to use renderdoc for our vulkan .net app and it only crashed when we did something not to spec. so i suggest you first make sure that your...
@artem-lunarg I dont think it validates the spec. Thats why i think it should be in the syncval, though it doesnt make any sense to me to sync a uniform...
The barrier in question is `BufferMemoryBarrier2` used in `CmdPipelineBarrier2` and the barrier created is: `(DescriptorType.UniformBuffer, PipelineStageFlags2.PipelineStage2ComputeShaderBitKhr, AccessFlags2.Access2ShaderStorageReadBitKhr, 1), // CameraFrustumUBO` The types are Silk.Net types but they map to their...
Yeah, usually I test with every check enabled (core, sync... its fast enough). Heuristics didn't catch it either. I was hoping it could be implemented in a way that doesnt...