Christian Stadler
Christian Stadler
Just added a quick and dirty version of the aparment homes on z-level 1. It's currently a modified version from an apartment tower map from `data/json/mapgen/apartment_con_new.json`. Instead of compressing the...
Started working on the mini-mall on z-level 0. Currently just empty rooms to be filled with shops. Windows on the outside are to be repositioned. So don't be bothered about...
> Smoke shops, pet store, bank branch, tattoo parlor, skate/bike shop I guess I'll go with the pet store. The ppl. that rented the apartments above needed to feed their...
3 of 5 shops are finished. What's left is the pet supply store (pet store minus the pets) on the top left and the grocer in the middle left room.
Issue trackers are not only for reporting bugs. They are for suggestions, too. The label 'enhancement' does exist on GitHub, too.
> A complete rewrite in javascript I'd vote against that, since JS has very limited OOP functionality and debugging is mostly try&error. Personally I'd vote for a C#-port.
@brrritssocold wrote: > Hmm, will the classes in the hierarchy also contain code? I'm a bit weary of just creating classes for hierarchy's sake. Not necessarily. It was just an...
mmh, to allow swapping and/or changing player and monster in an attack I had the following idea: ```as3 // This parent class is merely a suggestion, not a must have!...
Oh: And I'd suggest to have an interface for the Creature class, like 'Attackable' for checks, like hasDodged, isImmune (to spell/ability xyz) or even multiple interfaces(?!?)
@jfmherokiller IIRC MainView.fla is already fully converted to MainView.as **[Edit:]** Yep, MainView.fla can be safely removed from the codebase.