Stuart Moore

Results 8 issues of Stuart Moore

`W 0:00:25:0936 This method has been deprecated and will be removed in the future scene/resources/texture.cpp:232 @ load() Controller.gd:79 @ _on_OpenFileDialog_file_selected()` Said line being: `tex.load(path)` Looking at https://docs.godotengine.org/en/3.1/classes/class_imagetexture.html it seems `create_from_image`...

enhancement

Currently, debug mode has to be set manually on every FSM node. Including something like ``` if (OS.is_debug_build ()): printerr ("Running in debug mode.") enableDebug = true ``` in fsm.gd...

**Your Godot version:** 4.0 stable **Issue description:** On this page, under the "Creating input actions" section, the picture https://docs.godotengine.org/en/4.0/_images/left_inputmap.webp is using an outdated screenshot (Godot 4 stable has a dropdown...

bug

### Godot version v3.4.stable.official (206ba70f4b2a3eac4455bb21bd7c8af76285bd86) ### System information Linux, Nvidia 1650GTi, GLES3 ### Issue description While investigating warnings generated by a project, Godot crashed with the following. ``` handle_crash: Program...

bug
topic:editor
needs testing
crash

### Godot version v4.0.stable.official [92bee43ad] ### System information Linux ### Issue description Creating a tabbed interface for options, the Y position for elements inside the Audio tab (second tab) appear...

bug
topic:gui

OpenMW version 0.48.0 Revision: 7038b32bdd With the default shaders, the candle flames on candles stay where they should. With these shaders, it "orbits" the candle instead. Noticed this in one...

I noticed you have `**/*.import` in your .gitignore file. This is actually incorrect. You want to ignore the .import *directory*; the *.import files tell Godot how to handle the files....

The code doesn't work without Gramps's SteamWorks integration. Trouble is - which version is required? In any case, only registered Steam developers can use this code as-is; Gramps's SteamWorks requires...