AsyncImageLibrary
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Load Image(Texture) in Unity without blocking the main thread, with the full advantage of SkiaSharp.
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AsyncImageLibrary issues
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I went through the code and at line 76 you are making the texture not readable. Is there a reason for this? It is making it difficult working with the...
enhancement
Hello, Thank you for all the work on this package! It seems to be using `Texture2d.Apply` under the hood. If I am not mistaken, this triggers a synchronous GPU upload....