AsyncImageLibrary
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Async GPU Upload Support?
Hello,
Thank you for all the work on this package!
It seems to be using Texture2d.Apply under the hood. If I am not mistaken, this triggers a synchronous GPU upload. This synchronous upload can cause frames to drop if the image is not small, and/or its a weak mobile device.
Do you have any suggestions for doing asynchronous GPU uploads?
Best, Gerald