Aiden Asmara Soedjarwo
Aiden Asmara Soedjarwo
Multiple gamemodes for a level will need to use the same navmesh, Gamemodes to implement: - [x] Conquest/Conquest Assault - [x] Rush - [x] TDM - [x] SQDM - [x]...
To be fixed before 0.0.5: - [x] Ensure navigation/combat is standard across all levels - [x] Reduce memory usage, switch array dtype to 32bit (float32, int32), allocate resources on demand....
- [ ] Add Layer Controls - [x] Drawing tools - [x] Path evaluator - [ ] Reproject after editing vectors - [ ] Add custom CRS
I've added support for Python 3.13 by recompiling the C file using `cython ./core.pyx` Compiles successfully on Windows 11 (x64) and passes all 4 tests