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2D Platformer Educational Game for Teaching Game Hacking - C++/cocos2d-x

Results 20 Squally issues
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When I try running the dep.py script on windows, I get an error preventing mpg123 from being installed properly, as it seems to be failing post validation checks. I've done...

A user was able to get it to launch by changing `LauncherLauncher` to: ``` export LD_LIBRARY_PATH="/usr/lib/:." ./Squally ``` This needs some investigation

See `EntityMovementCollisionBehavior.cpp`, specifically here: ``` this->movementCollision->whenCollidesWith({ (int)PlatformerCollisionType::Water, }, [=](CollisionObject::CollisionData collisionData) { if (this->groundCollision != nullptr && !this->groundCollision->isOnGround() && this->noEmergeSubmergeSoundCooldown submergeSound->isPlaying()) { this->submergeSound->play(); } return CollisionObject::CollisionResult::DoNothing; }); ``` I believe `isOnGround()`...

good first issue (intermediate)

In the string "-1.0f", only the "1.0f" gets syntax highlighting. The negative sign should get captured too. See: `CodeWindow.cpp`, specifically where `CodeWindow::NumberColor` is assigned. Somehow the token does not include...

good first issue

Similar to https://github.com/microsoft/vcpkg/issues/9553 vcpkg fails to find yasm, running ``` cp .\downloads\tools\yasm\1.3.0.6\yasm.exe 'C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\Tools\yasm.exe' ``` solves the issue

Speed of languages in TypeWriterEffect should be normalized to the length of the corresponding English. I think this worked at some point and broke once I added support for Zalgo...

area:engine

Music objects are left lying around in the nether, and listening for events. Switching between two maps w/ different music will cause these objects to accumulate. They have no gameplay...

area:engine

These improvements are too big a time sink right now, but should be done eventually: - Enforce unique SFX for all cards. There are a couple duplicates. - Same goes...

area:hexus

I tried to build this project for fun but grabbing submodules throws an error: `fatal: clone of '[email protected]:Squalr/SquallyResources.git' into submodule path '/home/emil/tmp/Squally/Resources' failed` I checked manually and well enough there's...

open for discussion

The 5 second audio file `fire.mp3` has a "microphone on/off" sound at the very beginning and end. Ingame this can be heard in the very first area where Squally crashed...