Spiri0
Spiri0
Proton's code is very interesting. After I have learned a lot about three.js and am now able to understand and use shaders and buffer geometries, it is particle's turn. I...
### Description #27508 inspired me to an expansion. What sunag describes is already possible with wgslFn (combining several shaders in one node): But what is cumbersome is getting the data...
### Description The point will probably end up with you anyway sunag, but I didn't want to write to you specifically every time. If things go like they did in...
#31167 This is initially a draft to be able to use texture_starage_2d_array in threejs.webgpu. I see in the code that preparations for the extension have already been made in some...