Spiri0
Spiri0
@RenaudRohlinger I have a question about tsl / Fn and you know it better than me. So far I've only used wgslFn. You also have a forum account right? That...
@RenaudRohlinger I think this could be an elegant solution to wait for a lot of compute processes in total, which is important in my ocean repo. I've noticed that since...
@usnul I was so excited about your virtual texture project that I got to work and also developed a system like that. I started this on r160 and it works...
@Mugen87 I think this point can also be closed. I checked it out with my WebGL VT system with r175. in the past the usage of copyTextureToTexture was: ```renderer.copyTextureToTexture( position,...
@TheBlek WebGPU is very comprehensively integrated into threejs. I can currently do everything I want with it, and more than with WebGL. If you have any questions, maybe I can...
> Does a function exist to convert a BVH into a webGPU compatible storage array data that could be uploaded to the GPU so that it could be queried inside...
> So what I want to do is create a storage buffer that can be bound to the compute shader. This storage buffer holds the BVH in its array form....
@gkjohnson I took a look at the diamond.html example. I'm currently checking the paths because I'm getting an error message saying two imports are missing. I've added an importmap to...
Thanks, it's working now. I've converted the diamond and gpuPathTracingSimple example you recommended to importmap. Since the node_modules folder is automatically created with threejs during installation, only a few path...
@GavinLobo Your struct and the associated buffer look like this. This compute shader currently doesn't do anything at the moment except access the individual elements during execution. ``` const BVHNodeStruct...