Spearkiller
Spearkiller
So, 1.14 basically redid every graphic for every block/item -- don't get me wrong, the mod is a great utility mod, but I've played this mod since 1.2.5, I think...
One thing I had panned for my mod was to have certain entities to drop a custom item when killed; unfortunately I couldn't get ModTweaker to work in any form...
The ability to add modded items and trinkets to players and challenges via xml is a great addition because it simplifies making such things by just a little bit. I...
We have innate items, I was wondering if it would be possible to add a similar thing for trinkets, in theory by artificially inflating a player's trinket multiplier of any...
Something like MC_PLAYER_HEALTH_UPDATE. While we have post damage callbacks, there’s a lot of other ways the players health can change. If we wanted to make a feature which did something...
Personally I'd like to see the option to make more things enabled/disabled, one notable thing is The Tools and Armor. Mods like Thermal Expansion already add copper armor and stuff,...
I'm making a familiar (Which, in this situation, is technically a bomb due to complications regarding TryThrow not working on familiars, but that's besides the point but feel it worth...
Regarding the discord discussion [here](https://discord.com/channels/417745379258400778/417749669033148446/1375953350889050232) Pollen could be applied to tree leaves to make them 'fertile' - This gives a small boost to their chances of mutating into a new...
Obviously there's a bit of difficulty here because saplings need to store a bunch of genetic data that may not work with how flower pots are implemented? Maybe there's a...
When using fertiliser, there is no sound played upon use. Compare this to bonemeal, where there is a gentle rustling noise. Fertiliser should use this same sound effect when used.