Zackary Shen

Results 3 issues of Zackary Shen

Thanks for your implementation of SPOS by MXNET^_^. But I found the supernet training was too slow when I trained my own network. I profiled the training procedure and found...

I greatly appreciate your paper. I would like to ask if your BRDF decomposition mentioned in Fig18 can be directly applied to the Unreal Engine or Unity Engine?