Souzooka
Souzooka
I attempted to try [this PR](https://github.com/PCSX2/pcsx2/pull/1160) and while the AI gets even further on interpreter, he still fails a turn later. 
With a good percent of games now booting, would it be worth revisiting this idea now? Even before implementing some more permanent list, e.g. on a website, it may be...
Also another thing to note that it may be worth having two metrics to represent compatibility: one for accuracy, and one for performance. PCSX2, for example, will mark games as...
Note 2 in the original post has been addressed in #1573; it would still be nice to document the limitations in 1 and 3 and even better, try to raise...
`always_false` seems to be the problem here, replacing it with `always_true()` or other logic seems to alleviate the issue: ```fs function Episode8Trigger(region, character) { ending_check = EndingTrigger(region, character=character, episode=8) //...
I am using .s files and using ee-gcc to assemble. The issue can be replicated with an input file containing text such as ``` .text .global main .set noreorder .set...
That does work as a workaround to the issue, thank you. Certainly a lot easier than writing it out using a .byte directive. I think it's also worth nothing that...
To clarify -- the current idea is just 1 unified script which can manage all assets associated with a game, though it's true that Python has a lot of overhead.
Python itself is a lot to ship with emulators, and is probably overkill for this problem. While it would be nice, I think I agree at this point that Lua...