SoulRider
SoulRider
In trying to write a workaround for this bug, I narrowed the bug down and can confirm it happens whenever you exit fullscreen mode, you do not have to be...
I have been investigating running the game in different contexts to see if it makes a difference. Desktop and WPF both work but still have the same fullscreen crash bug,...
I've downloaded the source and built the version 4.1 master and it has the same issue with Fullscreen and SDL context. My app is DX11 win64 only. Not sure if...
If I run a new project from self-built master-4.1 version of Stride with no code, all contexts work as expected. When I add code to set the game to fullscreen,...
> It throws in the resize there: > > https://github.com/stride3d/stride/blob/ffd71acc8a8a26a80e5275f833b6e1442e98d01c/sources/engine/Stride.Games/GraphicsDeviceManager.cs#L1051-L1065 > > Forcing a `CreateDevice` as the logic never sets `needToCreateNewDevice` back to false because of the exception. >So two...
Any news on this? My 2nd game was supposed to release in December but still isn't released because of this issue, and my originally released game on Steam is currently...
> a temporary work around is the below code it seems. > > ```cs > if (Game.Window.IsFullscreen) > { > Game.Window.Visible = false; > Game.Window.IsFullscreen = false; > Game.Window.Visible =...
The old school non-code way to do it is to put you code folder inside another folder, and in that outer folder, just have a shortcut to the .exe file.