SonicGDX

Results 40 comments of SonicGDX

I think 1 is fixed, it shows OS native for me

Maybe the workflow should cache Gradle? There's an option in the setup Java action to do it but I think this is the best way: https://github.com/gradle/gradle-build-action (you can still use...

I will look into attempting to create PRs to update some of these so that they build at least. It looks like @obigu updated lots of them in 2021 but...

Manually changing one of the gradle projects now (although it may honestly just be easier to create a new project with the game name and drop the code files in),...

Regarding Ubuntu not working, maybe you could try testing the game with PopOS (you don't have to install it, you could test using a live USB) which might be more...

> The daemon stays running after gdx-liftoff closes, if I'm understanding it correctly, so it should probably still be operational when you open the project and build it. I think...

The issue seems to be in `jni/build-linux32.xml` at line 47 (it's also in build-linux64.xml and the build-windows xmls as well) `` I don't know how/where these xmls are generated but...

I think I found the cause. It seems to be the `replaceAll` operations in the build.gradle. You can verify this by printing result of getSdl2StaticLibs without and with the replaceall.absolutePath...

Looks like the issue is that the underscore character is missing from the regex and therefore is not being matched and replaced. I'll create an issue for this.

Is gdx-setup actually deprecated? I know the gdx-liftoff repo has been moved into the libGDX organisation, but gdx-setup does still seem to be maintained at least with regards to dependency...