Soneoylys
Soneoylys
> So what exactly is the issue? Outline generated with AssetRipper are not matching the correct outline it should be.
感谢您的解决方案, 当我尝试部署离线基于PyTorch的翻译软件时, 使用您提供的Binary, 似乎PyTorch运行在CPU模式下, 能否考虑上传CUDA加速版本的离线部署模块或提供所使用的Repo信息, 方便自行重新部署?
My test account has been banned from Unity Working on monitoring network traffic to figure what happens
> There are currently no plans to bring back support to ARM64. Given the meager amount of users and lack of support by multiple app dependencies, this is not worth...
> @Soneoylys Yes. It is possible to cross-compile, still compiling Unigram is not an easy task. Thanks! I've succeeded cross-compiled arm64 build. To someone wants to try: Confirmed [this release](https://github.com/UnigramDev/Unigram/releases/tag/v8.3)...
> NICE! thanks for working on this. 👍 Do your have binaries I can test? I'm no dev and compiling stuff is beyond me. 😁 Dom The app bundle's certification...
tried on freebsd (aarch64) with v20240606, cannot get it link reproduce: passing ddns domain into --address, not work tried modify /etc/hosts with cron + script, work as expected tried on...
Maybe is same issue as #698 If needed, I can try to trim down the game and upload here.
> If those classes use `[SerializeReference]` attributes, this is indeed a duplicate of #698. Anywhere I can confirm that? Is that somewhere in recovered game project
> Load the appropriate dll assembly into ILSpy. Thanks, I searched in the csharp script, but seems there's no class using [SerializeReference]