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Real-time holographic game streaming for Looking Glass Portrait.

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Would it be possible to get transparency to work by adjusting the Refract displacement shader? I tried to change the `RenderType` to `Transparent` in the `Tags` but it renders black...

**Is your feature request related to a problem? Please describe.** Currently Refract only works with Looking Glass Portrait and only displays the center 1/3 of the game. **Describe the solution...

**Describe the bug** my depth mask looks fine on the computer: ![image](https://user-images.githubusercontent.com/510867/178402002-3db0ef30-d3c9-44fc-af48-6686a1adfaa2.png) but appears very jagged and bandy on the looking glass portrait: ![image](https://user-images.githubusercontent.com/510867/178402094-09be4e97-b04d-455e-b16f-ce5806c8e4ce.png) the RGB image is in there...

It would be awesome if future builds of Refract could be provided in both x64 and ARM64 variants.

**Is your feature request related to a problem? Please describe.** Feature request **Describe the solution you'd like** It'd be great if Refract should be targeted at a specific window rather...

enhancement

**Describe the bug** When Refract is run a message is displayed on the Portrait stating that Desktop Duplication is not supported. **Expected behavior** Refract would run. **Desktop (please complete the...

enhancement

It would be nice if there was some description of how to set up Microsoft MRTK to get this project to work.