Refract
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Real-time holographic game streaming for Looking Glass Portrait.
Would it be possible to get transparency to work by adjusting the Refract displacement shader? I tried to change the `RenderType` to `Transparent` in the `Tags` but it renders black...
**Is your feature request related to a problem? Please describe.** Currently Refract only works with Looking Glass Portrait and only displays the center 1/3 of the game. **Describe the solution...
**Describe the bug** my depth mask looks fine on the computer:  but appears very jagged and bandy on the looking glass portrait:  the RGB image is in there...
It would be awesome if future builds of Refract could be provided in both x64 and ARM64 variants.
**Is your feature request related to a problem? Please describe.** Feature request **Describe the solution you'd like** It'd be great if Refract should be targeted at a specific window rather...
**Describe the bug** When Refract is run a message is displayed on the Portrait stating that Desktop Duplication is not supported. **Expected behavior** Refract would run. **Desktop (please complete the...
It would be nice if there was some description of how to set up Microsoft MRTK to get this project to work.