SWY1985
SWY1985
I had input buffering intially but that caused other nasty side effects. I'm going to have to find a good way of implementing this before re-enabling the input buffering.
Does this happen all the time? I never had this happen...
Since future techs are only useful for Civilization score, and Civilization score will nog be implemented in version 0.1.0, I will remove this feature from the 0.1.0-alpha.1 milestone.
Just like the original game...
I will add a patch for this in the next version, but it's not a high priority issue.
Need to further implement load games. Right now, things like Civilization Advances, map visibility and resource files have not been implemented.
Moved to 0.1.0-alpha.1 because it's almost finished now.
Pushed back again: There's too many issues.
Path finding for GoTo is not properly implemented at the moment. If the unit gets stuck, it will cancel the GoTo action. That's similar to what the original game does....
On the Civfanatics forums, Darkpanda and Gowron have picked apart a lot of the inner workings of the games. A lot of this project wouldn't have been possible without that...