SolarLune
SolarLune
> I'm confused. Which alpha values or W values did you use ColorA for? Currently, I use the ColorA component of vertices to handle alpha transparency, but I also need...
> I see, so you packed an alpha value and a W value into one ColorA with some hack, and this degrades some precision, right? Basically, yeah, haha.
> Yes so far, but I'm afraid I cannot 100% guarantee this. OK, got it - is there an estimate on when 2.7 might come? Like, is by the end...
> New minor versions of Ebitengine are usually released one month after new minor versions of Go are released. So probably next March. Understood - I'll probably encode the data...
> Would it be possible create a minimized case to reproduce this? Thanks, Unfortunately, given the very rare situations in which it happens, I don't think it would be possible...
Is there a reason to reduce global functions?
I think I'm not using the alpha channel because I actually need it for the rendering process, not because of color multiplication; I'd have to re-examine Tetra's render flow to...
Sorry about that, I missed this issue. OK, I see what you mean, that does make sense and seems like it would be simpler. I'll see about updating the functions...
I added a commit (bb729df157fe3a120290a1d2abf914267c7d7caf) that should resolve this for GLTF - I'm not sure about DAE because I kind of feel like just deprecating DAE entirely and moving away...
I think I'd like to avoid generics for now considering this is a relatively low-level API, where it should slot in to various build systems - I'd imagine most would...