Michael Silverman
Michael Silverman
Did you ever figure out how to solve this? I am facing a similar issue. My current idea is to make all the bodies sensors and manually handle each collision....
I was having a similar thing happen when I spawn the mesh and later delete the bones. I made an example repo here: https://github.com/SnowdenWintermute/delete-bones-bevy-crash This is for Wasm but not...
I tried for about 4 hours to migrate through each version since 10.0, but I kept running into issues that weren't addressed in the Bevy migration guides. I'm not experienced...