Snaw3
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Snaw3

This fixes the issue: ```c++ // Handle wrap around if (ticksLeft > 0.9 * util::V_3_MAX_ENCODER_TICKS) { ticksLeft -= util::V_3_MAX_ENCODER_TICKS; } else if (ticksLeft < -0.9 * util::V_3_MAX_ENCODER_TICKS) { ticksLeft +=...