Andre Zeps

Results 16 issues of Andre Zeps

Caused by access of null pointer in case ShaderPass does use Window as Output and not a RenderTexture.

Rectangle2D supports a second set of normals. Fixed world space corner calculation for head to eye matrices. Also tested without instancing. Still works without OpenVR projects. **One thing: There is...

I first thought that this was an ogre bug. But it seems that this converter was to blame. Please have a look at this model. ![blender](https://user-images.githubusercontent.com/5560415/120931880-bfabec00-c6f3-11eb-99da-d926578324b1.PNG) I've exported it using...

#### System Information - Ogre Version: current master state - Operating System / Platform: Debian and Windows 10. Doesn't depend on OS - RenderSystem: OpenGL - GPU: RTX 2070 Super...

We have talked about this before on the [ogre forum](https://forums.ogre3d.org/viewtopic.php?f=5&t=96255). I'm coming back to this topic again and again as I'm just not quite satisfied and it's making me restless....

Hello OGRE Team, I'm currently interested into building a small VR game with your graphics engine and checked out the Tutorial samples. It seems that there is a graphical glitch...

bug

I realize that this was also discussed in #227 but the issue still seems to persist even so the ticket was closed. I was also curious how this particular person...

### Operating System Linux ### Board RP2040 Pico ### Firmware examples/host/cdc_msc_hid/src With tusb_config.h: `#define CFG_TUH_HUB 2 // number of supported hubs` Compiled with `cmake -DFAMILY=rp2040 .. -DPICO_SDK_FETCH_FROM_GIT=1 -DLOGGER=RTT -DCMAKE_BUILD_TYPE=Debug` ###...

Bug 🐞

I wasn't really sure whether i should write this issue or not. It might be possible that I'm the problem here. But still you have written this library and maybe...

Howdy! I would like to use the DAC of the ESP32 in DMA mode. The dac.rs itself only supports direct writing to it but I guess that is fine for...

peripheral:dma
peripheral:dac
peripheral:i2s