Andre Zeps
Andre Zeps
Caused by access of null pointer in case ShaderPass does use Window as Output and not a RenderTexture.
Rectangle2D supports a second set of normals. Fixed world space corner calculation for head to eye matrices. Also tested without instancing. Still works without OpenVR projects. **One thing: There is...
I first thought that this was an ogre bug. But it seems that this converter was to blame. Please have a look at this model.  I've exported it using...
#### System Information - Ogre Version: current master state - Operating System / Platform: Debian and Windows 10. Doesn't depend on OS - RenderSystem: OpenGL - GPU: RTX 2070 Super...
We have talked about this before on the [ogre forum](https://forums.ogre3d.org/viewtopic.php?f=5&t=96255). I'm coming back to this topic again and again as I'm just not quite satisfied and it's making me restless....
Hello OGRE Team, I'm currently interested into building a small VR game with your graphics engine and checked out the Tutorial samples. It seems that there is a graphical glitch...
I realize that this was also discussed in #227 but the issue still seems to persist even so the ticket was closed. I was also curious how this particular person...
### Operating System Linux ### Board RP2040 Pico ### Firmware examples/host/cdc_msc_hid/src With tusb_config.h: `#define CFG_TUH_HUB 2 // number of supported hubs` Compiled with `cmake -DFAMILY=rp2040 .. -DPICO_SDK_FETCH_FROM_GIT=1 -DLOGGER=RTT -DCMAKE_BUILD_TYPE=Debug` ###...
I wasn't really sure whether i should write this issue or not. It might be possible that I'm the problem here. But still you have written this library and maybe...
Howdy! I would like to use the DAC of the ESP32 in DMA mode. The dac.rs itself only supports direct writing to it but I guess that is fine for...