Skumek

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I also like the idea of ExecuteHamB function:) We could add ammo like ham. ExecuteReHook(RG_CBasePlayer_GiveAmmo, i_Client, i_Amount, sz_Name, i_MaxCarry) Ham Suggestions: Ham_Weapon_PrimaryAttack, Ham_Weapon_SecondaryAttack, Ham_Item_Deploy, Ham_Item_AddToPlayer, Ham_Weapon_Reload, Ham_Weapon_WeaponIdle, Ham_Think, Ham_Touch. But...