Skaruts

Results 15 issues of Skaruts

Hey there. Just to let you know I got this when I pressed a button on a wall, in the first level. ``` 1529: assertion failed! stack traceback: [c]: in...

Following from #173, it would be handy to be able to have this in the quick debugging side of desktop development.

I was trying to port the [first person maze](https://www.raylib.com/examples/web/models/loader.html?name=models_first_person_maze) example, and came across this: ```C Model model = LoadModelFromMesh(mesh); //(...) model.materials[0].maps[MAP_DIFFUSE].texture = texture; // Set map diffuse texture ``` And...

I've been playing around with NRC, trying to figure out if I could adapt it to my Godot projects, but I couldn't get it to load the textures to begin...

Using the latest build (2023.1). As far as I'm aware there's no way to edit the position of an `origin` of a brush entity, other than to manually type in...

Type:Enhancement
Prio:3

I've been using these bindings, but they're quite outdated for some time now. There are some more recent features that I'd love to be using. Sadly I don't have the...

question

When you alt-tab out of the game, both `keyboard.ALT` and `keyboard.ALT_LEFT` get locked in pressed state. This happens both in the browser and in the standalone version. I'm on windows...

Brush-entities ignore the `origin` property and always end up positioned at the center of their geometry, making it impossible to make rotating entities with TBLoader (doors, levers, fans, etc). It...

It seems entities are being imported with incorrect `roll` from `angles`. I was noticing when I "rolled" entities one way in TB, they would appear rolled the opposite way in...