SkacikPL

Results 10 comments of SkacikPL

> The sound channels are easy to distinct them but the EFX can easily silence channels that don't have reverb (that is why radio calls have reverb). All in all...

Can confirm - encountered same issue.

It's not just cutscenes, it's also possible to get stuck in some of the dialogues. It happened to me during end of the parade escort. I was unable to close...

Can confirm, just tested it and for the first time since UE plugin release, OpenCL devices do initialize.

I've a rpi3 with HiFiBerry DAC+ Pro and it's an exact same scenario. Except the twist is, if you enable DAC output for kodi in plugin settings the audio output...

To me with DAC+ Pro it was impossible to do, once DAC was enabled for Kodi in plugin settings audio in volumio was unavailable until the option was disabled and...

No but external solutions like MSI Afterburner, RTSS or FRAPS allow you to dump gpu stats to csv file IIRC.

I can only answer how it works in UE but static geometry is exported with its final "in engine" transforms whilst dynamic objects are always exported with identity transform (0,0,0...

> [@ViniCortez](https://github.com/ViniCortez) I've responded to your post on [#405](https://github.com/ValveSoftware/steam-audio/issues/405) and am marking this as a duplicate. Let me know if this is in fact a different issue. @lakulish I'm quite...

@lakulish Enabling validation does not produce any warnings, errors or log entries of any kind. At Unreal level, its native audio mixer does recognize sampling rate as 48KHz and sounds...