Sirmadeira
Sirmadeira
The scenario is simple. The samples given translate well to the common type of movements that only utilize bevy. But anything that utilizes rapier and XPBD will certainly be broken....
Will add example, to check if it avoids jittering or not
Hello, so this specific component. Is broken https://docs.rs/bevy_rapier3d/latest/bevy_rapier3d/geometry/struct.CollidingEntities.html Doesnt seen to be working as expected . As you can see in the video below [Gravação de tela de 21-06-2024 14:42:43.webm](https://github.com/dimforge/bevy_rapier/assets/71156378/5291ca59-60e9-4a26-9612-ac95e9364015)...
- The lightyear commons apps and settings is really usefull and avoids a lot of code. - It is a centralizing general structure. And avoids scaring newbee users - Unfortunately,...
I guess it aint gonna be easy to implement, but a state machine. That tells you exactly what state in your egui app. Is really cool and helps debuging, we...
Note - I cant change the repo name itself, only @jakobhellermann. Do you believe in the shiny and chrome?
You see most libraries in rust, follow the given name convention of _ , instead of this freak of nature -. Please good lord @jakobhellermann . Rename the crate and...
So I am writing this issue as a basis to what bothers me with seldom atate and as away of making way for a future PR with the aval of...
Let say I have an animation state machine, and I want to check for a condition before hand if player is flying or landed. How can I estabilish run conditions...