Simon Nordon
Simon Nordon
I'm not sure if this is an issue with Discum or a higher level issue but "addReaction" doesn't react with the exact same emoji. The emoji code is the same,...
When using the unity profiler you wont see a breakdown of your entry points using ITickable etc. Just the player loop dispatcher Invoke call. Makes using entry points very risky.
Right now it's a lot of setup to just spawn a prefab. The class looks like this: ``` csharp public class Before : MonoBehaviour, IPoolable, IDisposable { private IMemoryPool _pool;...
My goal is to have a somewhat versatile GameObject that contains the following features: - Has its own GameObjectContext and installer. - Can be placed in the scene or created...