Simon Birrell
Simon Birrell
This change will mean that 1) restart() actually gets called every simulation loop 2) A simulation can be restart by an overloaded version of Simulation::restart() simply returning true. restart() doesn't...
Hi, I have a question about the usage of restart() when subclassing Simulation. The main loop in simulation.cpp starts like this: ``` while ( ( noGraphics || !viewer->done()) && (!simulation_time_reached...
I appreciate that this may be a problem unique to my machine: Ubuntu 24.04 AMD Ryzen™ 5 7640U w/ Radeon™ 760M Graphics × 12 Easy3D is working fine via the...