SimLeek
SimLeek
Same issue here. Ubuntu 18.04, godot 3.1. Is there a quick workaround to just not open the script after adding it to a node?
I'm currently getting it with some old code I use to try and get `VkPhysicalDeviceProperties2` with using pyvulkan. It's extremely messy... I agree it'd be too much to try to...
Yep! It might take me a bit to get to though.
Fair. I guess 'maximum local sparsity' should be something like 75% for a block size, and it might be useful to do a game of life style convolve, 'if 3...
I'm trying to get optimized sparsity working for linear layers in pytorch, preferably with each layer being variational to maintain sparsity, then conv layers. I'm looking at smaller SPGeMM and...
I'm not sure about that last one, since the same chunk can have its mesh changed many times in `UpdateChunkMesh` as the player moves, but I haven't tried it. Instead,...
It works, but not with collision meshes. Still good for clouds. 
Er... Here's my fork, though I may need to update it: https://github.com/SimLeek/Marching-Cubes I tried to call replace the GPU functions with AsyncGPUReadback and other Async functions as much as possible,...
Right. I'll add notes to my calendar to make sure I push that by Saturday then. I believe I was able to do chunks with sizes 1024x1024x1024 iirc. Each one...
Here we go: https://github.com/SimLeek/Marching-Cubes/commit/b2a92dc8786d39f6e8da057565bcf8dfcea6a48e Look for "blockingGpu"