TrippyGL
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A simple, lightweight yet highly versatile OpenGL graphics library
I found this case [avalonia-silk.net](https://github.com/kekekeks/Avalonia-Silk.NET-Example) But loops and 2D drawing are too difficult for me
The name of the uniforms isn't properly cut. This is because of the code at the constructor of ShaderUniform: https://github.com/SilkCommunity/TrippyGL/blob/2ef708c7861ef73ff9c05b7d50afa3deb330eb86/TrippyGL/ShaderUniform.cs#L49-L60 From the relevant discord conversation: 