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Who has a case of combining with Avalonia

Open shshshdy opened this issue 2 years ago • 1 comments

I found this case avalonia-silk.net But loops and 2D drawing are too difficult for me

shshshdy avatar Nov 14 '23 03:11 shshshdy

I'm not sure how Avalonia works, but looking at the project you linked it doesn't look like it would be a hard task to adapt it to using TrippyGL.

The classes within the Gl folder are wrappers around OpenGL objects, and TrippyGL has equivalents for all of those.

If Avalonia handles OpenGL from a different side, then we can still use GraphicsDevice.ResetStates() to prevent that from mixing states up.

ThomasMiz avatar Nov 26 '23 14:11 ThomasMiz