TrippyGL
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Who has a case of combining with Avalonia
I'm not sure how Avalonia works, but looking at the project you linked it doesn't look like it would be a hard task to adapt it to using TrippyGL.
The classes within the Gl folder are wrappers around OpenGL objects, and TrippyGL has equivalents for all of those.
If Avalonia handles OpenGL from a different side, then we can still use GraphicsDevice.ResetStates() to prevent that from mixing states up.