Silenoid
Silenoid
Hi, I'm having the exact same problem. There is not truly a need for an mcve: i've just cut everything off and I'm still having the error (I was working...
I've tried obtaining the copy() effect with a very simple magnifiyng fragment shader. Same performances problem using the filter() method: regardless of the complexity of some shaders, performances drops drastically...
@codeanticode Thanks for answering, but it is not releated to the fragment shader body at all. I deeply researched the problem and finally understood that this has something to do...
I'm sorry, I've edited "methods have some common sub-method" with "methods could probably have some common sub-method". As I said I've not read the source code, so I can only...
Thanks a lot, you're awesome. I forgot to mention I've also tried to manipulate the screen pixel matrix directly, a well known method in Java mode to optimize performances, but...
Ok, I'm going to post a simple sketch but I have some news after testing: it seemed I didn't have problems with Android mode this time. Performances seemed proportionally consistent...