ShuffleWire

Results 34 issues of ShuffleWire

**Describe the Bug** On some occasion deleting a DEF node used by another node crash Webots. (I got the warning popup, but sometimes I really want to delete it) World...

crash

**Describe the Bug** I'm experimenting with the inertiaMatrix and boundingBox, and found this strange behavior. In the following world, I've setup tree object (cubes), which are the same, but not...

bug

**Describe the Bug** It seems that, contrary to what say the documentation, the matrix of inertia (MoI) we provide in the Physic node is computed on the origin of the...

bug

**Describe the Bug** Using a solid with a boundingBox reprensented using a IndexedFaceSet, I give wrong result on the Inertia matrix. I've setup a world with two "identical" world, the...

bug

**Describe the Bug** Given a world where multiples object are moving, I often wish to monitor their Velocity (for instance, but also Position or Mass info) using the GUI and...

enhancement

**Describe the Bug** When deleting a HingeJoinParameters which contain non default values, those are not reset immediately in the GUI (i don't know what happens to the physical model) World...

bug

**Describe the Bug** Using a "Bounding object based" MoI give values that are different from the default MoI values. World #VRML_SIM R2022a utf8 WorldInfo { lineScale 10 } Viewpoint {...

bug

**Describe the Bug** When resetting (no reload) a simulation with SolidReference, it fail to reset position. **Steps to Reproduce** 1. Open [reset.zip](https://github.com/cyberbotics/webots/files/7312233/reset.zip). And build controller. Boxes are linked with a...

bug

Hello, CoM and Intertia matrix is not computed correctly until reload **To reproduce :** Load the following world : (not that the Shape, look like à box, but, it's actually...

bug

**Describe the Bug** I'm not sure what is causing the bug, hence the wide title... Let's me explain : In the following world : (Please activate the "Show Bounding object"...

bug